City of Threads
City of Threads, nestled deep within the heart of the war-torn realm in World of Warcraft: The War Within, is a dungeon that unravels a web of danger and intrigue. Players are thrust into a labyrinthine cityscape where every corner pulses with the power of ancient silk and shadowy conspiracies. As you delve into its winding alleys and towering silk-covered halls, you'll face cunning enemies who use the environment to their advantage, from sticky traps to ambushes woven into the very fabric of the city. The City of Threads isn’t just a test of combat skill—it challenges your strategic thinking and adaptability as you uncover the threads tying the city’s fate to the greater conflict. With each encounter, the dungeon weaves a rich narrative tapestry, inviting players to become part of a mysterious saga where every victory unravels more of the story hidden beneath the surface.
Dungeon Maps
Boss Encounters
Orator Krix’vizk
Orator Krix'vizk of the Fifth Strand desires nothing more than ascension, and spends his days extolling the virtues of Queen Ansurek in hopes of gaining her favor. Despite his obsession, he is not without his defenses. Should any cross the Orator, they will find the sound of his bark is far, far worse than his bite.
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Overview
Orator Krix'vizk uses [Chains of Oppression] to force players to fight him at close range as he attempts to [Terrorize] them.
Upon reaching 100 energy, Krix'vizk torments players with [Vociferous Indoctrination] inflicting heavy damage and forcing them to run from his [Lingering Influence].Damage Dealers:
[Chains of Oppression] affects players if they move too far from Orator Krix'vizk, or if he moves too far from them.
Players hit by [Terrorize] suffer heavy damage and are forced to cower in fear.Healer:
[Chains of Oppression] affects players if they move too far from Orator Krix'vizk, or if he moves too far from them.
Players hit by [Terrorize] suffer heavy damage and are forced to cower in fear.
[Vociferous Indoctrination] inflicts significant damage to all party members.Tank:
[Chains of Oppression] affects players if they move too far from Orator Krix'vizk, or if he moves too far from them.
[Subjugate] inflicts heavy damage and greatly reduces your movement speed.
Fangs of The Queen
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Overview
Nx unleashes [Shade Slashes] while Vx conjures [Ice Sickles] from the sidelines.
Upon reaching 100 energy, Nx and Vx exchange their power during [Synergic Step], swapping positions.
Then, Vx slices away with [Rime Dagger] and Nx steps into the shadows with [Shadow Shunpo].Damage Dealers:
Nx and Vx share resources with [Twin Fangs].
Players hit by [Synergic Step] suffer heavy damage.Healer:
[Duskbringer] inflicts significant damage to all party members before unleashing.
[Ice Sickles] inflict heavy damage to Vx's targets.
[Rime Dagger] inflicts significant damage to Vx's target and nearby party members.Tank:
[Echoing Shade] mirrors the previous [Shade Slash].
[Freezing Blood] inflicts heavy damage to Vx's target unless nearby other players.
The Coaglamation
The Grand Splicer's evolutionary experiments often result in by-products of waste and sludge. This abhorrent glop may appear useless to some, but to Izo's clever ingenuity, it offers excellent material components for more experimentation--and a vicious monstrosity waiting to come to life.
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Overview
The Coaglamation casts [Viscous Darkness] to release orbs of black blood that move towards the The Coaglamation to heal it. Players can intercept orbs of black blood to prevent them from reaching The Coaglamation, but are afflicted with [Corrupted Coating] each time they come into contact with an orb of black blood.
Damage Dealers:
[Viscous Darkness] causes orbs of black blood to move towards The Coaglamation that players can intercept. Orbs of black blood that touch the Coaglamation heal it.
Players that intercept orbs of black blood are afflicted with [Corrupted Coating] which absorbs healing recieved.
[Dark Pulse] inflicts significant damage to all players.Healers:
[Viscous Darkness] causes orbs of black blood to move towards The Coaglamation that players can intercept. Orbs of black blood that touch the Coaglamation heal it.
Players that intercept orbs of black blood are afflicted with [Corrupted Coating] which absorbs healing recieved.
[Dark Pulse] inflicts significant damage to all players.Tank:
[Viscous Darkness] causes orbs of black blood to move towards The Coaglamation that players can intercept. Orbs of black blood that touch the Coaglamation heal it.
Players that intercept orbs of black blood are afflicted with [Corrupted Coating] which absorbs healing recieved.
[Blood Surge] creates pools of black blood.
Ico, The Grand Splicer
Evolution has long been a central part of nerubian life, and none possess greater passion or mastery of this process than Izo. Granted the methods of ascension by Ansurek, Izo pursues this path of perfection with determination, and little concern for who she serves, to what end, or at what cost.
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Overview
Izo creates a set of [Shifting Anomalies], then shows off her mastery of transformation with [Umbral Weave] and [Tremor Slam] .
Upon reaching 100 energy, Izo attempts to destroy her target and anyone near them with [Process of Elimination].Damage Dealers:
[Shifting Anomalies] inflict damage and knock back players on contact.
[Process of Elimination] inflicts heavy damage to Izo's target and to nearby players.Healer:
[Shifting Anomalies] inflict damage and knock back players on contact.
[Process of Elimination] inflicts heavy damage to Izo's target and to nearby players.
[Splice] inflicts significant damage to all party members.Tank:
[Shifting Anomalies] inflict damage and knock back players on contact.
[Process of Elimination] inflicts heavy damage to Izo's target and to nearby players.
Video Guides
City of Threads dungeon in 3 minutes or less