Tazavesh: Streets of Wonder
Tazavesh: Streets of Wonder is a kaleidoscopic, high-stakes heist through a sprawling, neon-soaked bazaar where cunning and timing matter as much as raw power. Set within an extradimensional emporium built by a scheming broker of fortunes, this dungeon blends bustling market stalls, glittering curiosities, and deadly traps into a labyrinth designed to test every rogue, mage, and mastermind. Expect frenetic encounters that reward clever play, shifting layouts that punish complacency, and theatrical boss fights that play like the grand finales of a master thief’s show—each run feels like slipping through a carnival of wonders while trying not to get noticed, robbed, or very, very dead.
Dungeon Maps
Boss Encounters
Zo'phex the Sentinel
To enter past Tazavesh’s gilded gates, every visitor must face the sentinel Zo'phex. Fanatically devoted to security, Zo'phex incinerates any contraband — and anyone found carrying it.
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Overview –
Zo'phex has authorized the use of deadly force, deploying his own limbs as [Armed Security] while confiscating suspicious weapons with [Impound Contraband].
Upon reaching 100 energy, Zo'phex singles out a random player for [Interrogation].Damage Dealers –
Destroying a [Containment Cell] interrupts [Interrogation].
While disarmed from [Impound Contraband] players are silenced and pacified until retrieving their weapon from the battlefield.Healer –
[Armed Security] move dangerously around the battlefield.
While disarmed from [Impound Contraband] players are silenced and pacified until retrieving their weapon from the battlefield.
[Security Measure] inflicts heavy damage to the party when a [Containment Cell] is destroyed.Tank –
Zo'phex can be positioned during the cast of [Interrogation] before players are trapped at their current location within a [Containment Cell].
[Fully Armed] increases Physical damage done.
[Armed Security] move dangerously around the battlefield.
The Grand Menagerie
The Xy Cartel specializes in procuring rare and valuable items for their menagerie. Nothing is off-limits: exotic creatures, forbidden tech, and cursed relics all sit on display. If you want it, Cartel Xy will obtain it—for a price.
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Overview –
At the start of the encounter Alcruux will cast [Gluttony] which will remain until the end of the encounter, transfering to the closest player upon expiration.
When Alcruux reaches 40% health, Achillite will be activated and after starting up will enter the encounter. Achillite will occasionally channel [Venting Protocol], releasing anima orbs that explode upon contact. The player with [Gluttony] can consume the anima orbs, gaining a stack of [Devoured Anima].
When Achillite reaches 40% health, Venza will attempt to steal the Edge of Annihilation and after being corrupted will enter the encounter.Damage Dealers –
While afflicted with [Gluttony] you can absorb [Volatile Anima] to gain [Devoured Anima].
The pull of [Whirling Annihilation] intensifies over time, making it more difficult to avoid the longer you remain nearby.
[Chains of Damnation] can be deadly if not destroyed quickly.Healer –
While afflicted with [Gluttony] you can absorb [Volatile Anima] to gain [Devoured Anima].
[Flagellation Protocol] can inflict heavy damage if not interrupted.
The pull of [Whirling Annihilation] intensifies over time, making it more difficult to avoid the longer you remain nearby.Tank –
[Flagellation Protocol] can inflict heavy damage if not interrupted.
The pull of [Whirling Annihilation] intensifies over time, making it more difficult to avoid the longer you remain nearby.
Mailroom Mayhem
Something’s gone wrong at the Primary Office for Sending Things (P.O.S.T.). Dimensional portals are spitting packages across realities and the office automaton is glitching. If the mess isn’t fixed quickly, the whole city could go postal.
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Overview –
The P.O.S.T. Master pummels players with everything at its disposal, from crushingly heavy [Money Order]s to unidentified [Hazardous Liquids].
Upon reaching 100 energy, the P.O.S.T. Master activates the central mail portal, releasing [Unstable Goods]. Players must quickly deposit these into an active Delivery Portal to avoid an [Unstable Explosion].Damage Dealers –
Throw [Unstable Goods] into an active Delivery Portal before they trigger [Unstable Explosion].
Group up for [Money Order], as its damage is shared among all players hit.Healer –
Throw [Unstable Goods] into an active Delivery Portal before they trigger [Unstable Explosion].
Group up for [Money Order], as its damage is shared among all players hit.
[Fan Mail] inflicts significant damage to all players.Tank –
Throw [Unstable Goods] into an active Delivery Portal before they trigger [Unstable Explosion].
Group up for [Money Order], as its damage is shared among all players hit.
Myza's Oasis
The drinks shimmer like liquid moonlight, the atmosphere hums with electricity, and Zo'gron the doorman taps his foot. In this Oasis, performers who can't win the crowd don't get to walk away.
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Overview –
Each player selects an instrument to play, and must try to hit their notes as waves of belligerent patrons periodically rush the stage.
When enough patrons have been defeated, Zo'gron himself steps in to put an end to the performance.Tanks –
Hitting notes with instruments makes you [Jazzy], increasing your haste. A flawless performance grants you [Up Tempo!]
Oasis Security staff inflict heavy damage with [Security Slam] and [Menacing Shout].
Zo'gron inflicts additional damage when players are in close proximity to each other with [Suppression Spark].Damage Dealers –
Hitting notes with instruments makes you [Jazzy], increasing your haste. A flawless performance grants you [Up Tempo!]
Oasis patrons will become [Rowdy] if not defeated quicly.
Zo'gron inflicts additional damage when players are in close proximity to each other with [Suppression Spark].Healers –
Hitting notes with instruments makes you [Jazzy], increasing your haste. A flawless performance grants you [Up Tempo!]
Oasis Security staff inflict heavy damage with [Security Slam] and [Menacing Shout].
Zo'gron inflicts additional damage when players are in close proximity to each other with [Suppression Spark].
So'azmi
Among the brokers who live by the blade, none are more skilled than So'azmi, the Cartel’s lethal assassin. Constantly honing his craft, he takes cold pleasure in teaching his foes the art of combat — even as he cuts them apart.
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Overview –
So'azmi deploys [Relocators] which players must use to avoid his [Shuri] ability.
At 70% and 40% health, So'azmi [Divides] the playspace to impede players' movement.
At 100 energy, So'azmi prepares his deadly [Double Technique], which must be interrupted multiple times.Damage Dealers –
Use [Relocators] to avoid the damage of [Shuri].
[Double Technique] must be interrupted multiple times to prevent its damage.Healer –
Use [Relocators] to avoid the damage of [Shuri].
[Double Technique] must be interrupted multiple times to prevent its damage.Tank –
Use [Relocators] to avoid the damage of [Shuri].
Video Guides
Tazavesh: Streets of Wonder dungeon in 3 minutes or less